| @ -0,0 +1,36 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "CoreMinimal.h" | ||||
| #include "CSManagedDelegate.h" | ||||
| #include "CSManagedGCHandle.h" | ||||
| #include "UnrealSharpBinds/Public/CSBindsManager.h" | ||||
| #include "UObject/Object.h" | ||||
| #include "CSAsyncActionBase.generated.h" | ||||
|  | ||||
| UCLASS() | ||||
| class UNREALSHARPASYNC_API UCSAsyncActionBase : public UObject | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| 	UFUNCTION(meta = (ScriptMethod)) | ||||
| 	void Destroy(); | ||||
| protected: | ||||
| 	friend class UUCSAsyncBaseExporter; | ||||
|  | ||||
| 	void InvokeManagedCallback(bool bDispose = true); | ||||
|     void InvokeManagedCallback(UObject* WorldContextObject, bool bDispose = true); | ||||
| 	void InitializeManagedCallback(FGCHandleIntPtr Callback); | ||||
| 	 | ||||
| 	FCSManagedDelegate ManagedCallback; | ||||
| }; | ||||
|  | ||||
| UCLASS(meta = (InternalType)) | ||||
| class UUCSAsyncBaseExporter : public UObject | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| 	UNREALSHARP_FUNCTION() | ||||
| 	static void InitializeAsyncObject(UCSAsyncActionBase* AsyncAction, FGCHandleIntPtr Callback); | ||||
| }; | ||||
| @ -0,0 +1,18 @@ | ||||
| // Fill out your copyright notice in the Description page of Project Settings. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "CoreMinimal.h" | ||||
| #include "CSAsyncActionBase.h" | ||||
| #include "CSAsyncLoadPrimaryDataAssets.generated.h" | ||||
|  | ||||
| UCLASS(meta = (InternalType)) | ||||
| class UCSAsyncLoadPrimaryDataAssets : public UCSAsyncActionBase | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| 	UFUNCTION(meta =(ScriptMethod)) | ||||
| 	void LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles); | ||||
| private: | ||||
| 	void OnPrimaryDataAssetsLoaded(); | ||||
| }; | ||||
| @ -0,0 +1,20 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "CoreMinimal.h" | ||||
| #include "CSAsyncActionBase.h" | ||||
| #include "CSAsyncLoadSoftObjectPtr.generated.h" | ||||
|  | ||||
| UCLASS(meta = (InternalType)) | ||||
| class UCSAsyncLoadSoftPtr : public UCSAsyncActionBase | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| public: | ||||
| 	UFUNCTION(meta = (ScriptMethod)) | ||||
| 	void LoadSoftObjectPaths(const TArray<FSoftObjectPath>& SoftObjectPtr); | ||||
| protected: | ||||
| 	void OnAsyncLoadComplete(); | ||||
| }; | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| @ -0,0 +1,13 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include "CoreMinimal.h" | ||||
| #include "Modules/ModuleManager.h" | ||||
|  | ||||
| DECLARE_LOG_CATEGORY_EXTERN(LogUnrealSharpAsync, Log, All); | ||||
|  | ||||
| class FUnrealSharpAsyncModule : public IModuleInterface | ||||
| { | ||||
| public: | ||||
|     virtual void StartupModule() override; | ||||
|     virtual void ShutdownModule() override; | ||||
| }; | ||||
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