37 lines
967 B
C++
37 lines
967 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "CSManagedDelegate.h"
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#include "CSManagedGCHandle.h"
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#include "UnrealSharpBinds/Public/CSBindsManager.h"
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#include "UObject/Object.h"
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#include "CSAsyncActionBase.generated.h"
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UCLASS()
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class UNREALSHARPASYNC_API UCSAsyncActionBase : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(meta = (ScriptMethod))
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void Destroy();
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protected:
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friend class UUCSAsyncBaseExporter;
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void InvokeManagedCallback(bool bDispose = true);
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void InvokeManagedCallback(UObject* WorldContextObject, bool bDispose = true);
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void InitializeManagedCallback(FGCHandleIntPtr Callback);
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FCSManagedDelegate ManagedCallback;
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};
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UCLASS(meta = (InternalType))
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class UUCSAsyncBaseExporter : public UObject
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{
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GENERATED_BODY()
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public:
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UNREALSHARP_FUNCTION()
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static void InitializeAsyncObject(UCSAsyncActionBase* AsyncAction, FGCHandleIntPtr Callback);
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};
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