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#include "UnrealSharpAsync.h"
#define LOCTEXT_NAMESPACE "FUnrealSharpAsyncModule"
DEFINE_LOG_CATEGORY(LogUnrealSharpAsync);
void FUnrealSharpAsyncModule::StartupModule()
{
}
void FUnrealSharpAsyncModule::ShutdownModule()
{
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FUnrealSharpAsyncModule, UnrealSharpAsync)