#include "UnrealSharpAsync.h" #define LOCTEXT_NAMESPACE "FUnrealSharpAsyncModule" DEFINE_LOG_CATEGORY(LogUnrealSharpAsync); void FUnrealSharpAsyncModule::StartupModule() { } void FUnrealSharpAsyncModule::ShutdownModule() { } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FUnrealSharpAsyncModule, UnrealSharpAsync)