19 lines
		
	
	
		
			332 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			332 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "UnrealSharpAsync.h"
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| 
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| #define LOCTEXT_NAMESPACE "FUnrealSharpAsyncModule"
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| 
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| DEFINE_LOG_CATEGORY(LogUnrealSharpAsync);
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| 
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| void FUnrealSharpAsyncModule::StartupModule()
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| {
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|     
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| }
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| 
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| void FUnrealSharpAsyncModule::ShutdownModule()
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| {
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|     
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| }
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| 
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| #undef LOCTEXT_NAMESPACE
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|     
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| IMPLEMENT_MODULE(FUnrealSharpAsyncModule, UnrealSharpAsync) |