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BusyRabbit/Plugins/SpinePlugin/Source/SpineEditorPlugin/Private/SpineEditorPlugin.cpp
2025-09-23 02:52:33 +08:00

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3.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineEditorPlugin.h"
#include "AssetTypeActions_Base.h"
#include "SpineAtlasAsset.h"
#include "SpineSkeletonDataAsset.h"
class FSpineAtlasAssetTypeActions : public FAssetTypeActions_Base {
public:
UClass *GetSupportedClass() const override { return USpineAtlasAsset::StaticClass(); };
FText GetName() const override { return INVTEXT("Spine atlas asset"); };
FColor GetTypeColor() const override { return FColor::Red; };
uint32 GetCategories() override { return EAssetTypeCategories::Misc; };
};
class FSpineSkeletonDataAssetTypeActions : public FAssetTypeActions_Base {
public:
UClass *GetSupportedClass() const override { return USpineSkeletonDataAsset::StaticClass(); };
FText GetName() const override { return INVTEXT("Spine data asset"); };
FColor GetTypeColor() const override { return FColor::Red; };
uint32 GetCategories() override { return EAssetTypeCategories::Misc; };
};
class FSpineEditorPlugin : public ISpineEditorPlugin {
virtual void StartupModule() override;
virtual void ShutdownModule() override;
TSharedPtr<FSpineAtlasAssetTypeActions> SpineAtlasAssetTypeActions;
TSharedPtr<FSpineSkeletonDataAssetTypeActions> SpineSkeletonDataAssetTypeActions;
};
IMPLEMENT_MODULE(FSpineEditorPlugin, SpineEditorPlugin)
void FSpineEditorPlugin::StartupModule() {
SpineAtlasAssetTypeActions = MakeShared<FSpineAtlasAssetTypeActions>();
FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(SpineAtlasAssetTypeActions.ToSharedRef());
SpineSkeletonDataAssetTypeActions = MakeShared<FSpineSkeletonDataAssetTypeActions>();
FAssetToolsModule::GetModule().Get().RegisterAssetTypeActions(SpineSkeletonDataAssetTypeActions.ToSharedRef());
}
void FSpineEditorPlugin::ShutdownModule() {
if (!FModuleManager::Get().IsModuleLoaded("AssetTools")) return;
FAssetToolsModule::GetModule().Get().UnregisterAssetTypeActions(SpineAtlasAssetTypeActions.ToSharedRef());
FAssetToolsModule::GetModule().Get().UnregisterAssetTypeActions(SpineSkeletonDataAssetTypeActions.ToSharedRef());
}