19 lines
		
	
	
		
			464 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			464 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DeveloperSettings.h"
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#include "CSRuntimeGlueSettings.generated.h"
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class UCSGlueGenerator;
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UCLASS(NotBlueprintable, Config = "Editor", DefaultConfig, DisplayName = "UnrealSharp Runtime Glue Settings")
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class UCSRuntimeGlueSettings : public UDeveloperSettings
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{
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	GENERATED_BODY()
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public:
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	UCSRuntimeGlueSettings();
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	UPROPERTY(Config, EditAnywhere)
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	TArray<TSoftClassPtr<UCSGlueGenerator>> Generators;
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};
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