19 lines
		
	
	
		
			464 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			464 B
		
	
	
	
		
			C
		
	
	
	
	
	
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								#pragma once
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								#include "CoreMinimal.h"
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								#include "Engine/DeveloperSettings.h"
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								#include "CSRuntimeGlueSettings.generated.h"
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								class UCSGlueGenerator;
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								UCLASS(NotBlueprintable, Config = "Editor", DefaultConfig, DisplayName = "UnrealSharp Runtime Glue Settings")
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								class UCSRuntimeGlueSettings : public UDeveloperSettings
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								{
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									GENERATED_BODY()
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								public:
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									UCSRuntimeGlueSettings();
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									UPROPERTY(Config, EditAnywhere)
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									TArray<TSoftClassPtr<UCSGlueGenerator>> Generators;
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								};
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