99 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<Project Sdk="Microsoft.NET.Sdk">
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    <Import Project="UnrealSharpManagedGlue.ubtplugin.csproj.props" Condition="Exists('UnrealSharpManagedGlue.ubtplugin.csproj.props')" />
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    <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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    <PropertyGroup>
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        <UE5RulesProjPath>$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj</UE5RulesProjPath>
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    </PropertyGroup>
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    <Target Name="ImportUE5RulesDefineConstants"
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            BeforeTargets="CoreCompile"
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            Condition="Exists('$(UE5RulesProjPath)')">
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        <XmlPeek XmlInputPath="$(UE5RulesProjPath)"
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                 Query="//Project/PropertyGroup/DefineConstants/text()">
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            <Output TaskParameter="Result" ItemName="UE5Rules_DefineConstants" />
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        </XmlPeek>
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        <PropertyGroup>
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            <DefineConstantsJoined>$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))</DefineConstantsJoined>
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            <DefineConstantsJoined>$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))</DefineConstantsJoined>
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            <DefineConstants Condition="'$(DefineConstants)' != '' and '$(DefineConstantsJoined)' != ''">
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                $(DefineConstants);$(DefineConstantsJoined)
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            </DefineConstants>
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            <DefineConstants Condition="'$(DefineConstants)' == '' and '$(DefineConstantsJoined)' != ''">
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                $(DefineConstantsJoined)
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            </DefineConstants>
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            <DefineConstants>$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))</DefineConstants>
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        </PropertyGroup>
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    </Target>
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    <PropertyGroup>
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        <_TargetFrameworkToUse>net8.0</_TargetFrameworkToUse>
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        <TargetFramework>net8.0</TargetFramework>
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    </PropertyGroup>
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    <Target Name="SetTargetFramework"
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            AfterTargets="ImportUE5RulesDefineConstants"
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            BeforeTargets="CoreCompile">
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        <PropertyGroup>
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            <_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0</_TargetFrameworkToUse>
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            <TargetFramework>$(_TargetFrameworkToUse)</TargetFramework>
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        </PropertyGroup>
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    </Target>
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    <PropertyGroup>
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        <Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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        <OutputType>Library</OutputType>
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        <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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        <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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        <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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        <RootNamespace>UnrealSharpScriptGenerator</RootNamespace>
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        <AssemblyName>UnrealSharpScriptGenerator</AssemblyName>
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        <Configurations>Debug;Release;Development</Configurations>
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        <DebugType>pdbonly</DebugType>
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        <Nullable>enable</Nullable>
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        <RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == '' AND '$(PackAsTool)' != 'true'">$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier>
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    </PropertyGroup>
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    <ItemGroup>
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        <PackageReference Include="Microsoft.CSharp" />
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    </ItemGroup>
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    <PropertyGroup>
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        <GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
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    </PropertyGroup>
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    <Target Name="GetDependencyTargetPaths">
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        <ItemGroup>
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            <TargetPathWithTargetPlatformMoniker Include="$(PKGCppAst)\lib\net8.0\CppAst.dll" IncludeRuntimeDependency="true" />
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        </ItemGroup>
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    </Target>
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    <ItemGroup>
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        <Reference Include="EpicGames.Build">
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            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
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        </Reference>
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        <Reference Include="EpicGames.Core">
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            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
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        </Reference>
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        <Reference Include="EpicGames.UHT">
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            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
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        </Reference>
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        <Reference Include="UnrealBuildTool">
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            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
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        </Reference>
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    </ItemGroup>
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    <ItemGroup>
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        <Compile Include="..\..\Managed\Shared\DotNetUtilities.cs" Link="..\..\..\Managed\Shared\DotNetUtilities.cs" />
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    </ItemGroup>
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</Project>
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