99 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			99 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| 
								 | 
							
								<Project Sdk="Microsoft.NET.Sdk">
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    <Import Project="UnrealSharpManagedGlue.ubtplugin.csproj.props" Condition="Exists('UnrealSharpManagedGlue.ubtplugin.csproj.props')" />
							 | 
						||
| 
								 | 
							
								    <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <PropertyGroup>
							 | 
						||
| 
								 | 
							
								        <UE5RulesProjPath>$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj</UE5RulesProjPath>
							 | 
						||
| 
								 | 
							
								    </PropertyGroup>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <Target Name="ImportUE5RulesDefineConstants"
							 | 
						||
| 
								 | 
							
								            BeforeTargets="CoreCompile"
							 | 
						||
| 
								 | 
							
								            Condition="Exists('$(UE5RulesProjPath)')">
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        <XmlPeek XmlInputPath="$(UE5RulesProjPath)"
							 | 
						||
| 
								 | 
							
								                 Query="//Project/PropertyGroup/DefineConstants/text()">
							 | 
						||
| 
								 | 
							
								            <Output TaskParameter="Result" ItemName="UE5Rules_DefineConstants" />
							 | 
						||
| 
								 | 
							
								        </XmlPeek>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        <PropertyGroup>
							 | 
						||
| 
								 | 
							
								            <DefineConstantsJoined>$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))</DefineConstantsJoined>
							 | 
						||
| 
								 | 
							
								            <DefineConstantsJoined>$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))</DefineConstantsJoined>
							 | 
						||
| 
								 | 
							
								            
							 | 
						||
| 
								 | 
							
								            <DefineConstants Condition="'$(DefineConstants)' != '' and '$(DefineConstantsJoined)' != ''">
							 | 
						||
| 
								 | 
							
								                $(DefineConstants);$(DefineConstantsJoined)
							 | 
						||
| 
								 | 
							
								            </DefineConstants>
							 | 
						||
| 
								 | 
							
								            
							 | 
						||
| 
								 | 
							
								            <DefineConstants Condition="'$(DefineConstants)' == '' and '$(DefineConstantsJoined)' != ''">
							 | 
						||
| 
								 | 
							
								                $(DefineConstantsJoined)
							 | 
						||
| 
								 | 
							
								            </DefineConstants>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            <DefineConstants>$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))</DefineConstants>
							 | 
						||
| 
								 | 
							
								        </PropertyGroup>
							 | 
						||
| 
								 | 
							
								    </Target>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <PropertyGroup>
							 | 
						||
| 
								 | 
							
								        <_TargetFrameworkToUse>net8.0</_TargetFrameworkToUse>
							 | 
						||
| 
								 | 
							
								        <TargetFramework>net8.0</TargetFramework>
							 | 
						||
| 
								 | 
							
								    </PropertyGroup>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <Target Name="SetTargetFramework"
							 | 
						||
| 
								 | 
							
								            AfterTargets="ImportUE5RulesDefineConstants"
							 | 
						||
| 
								 | 
							
								            BeforeTargets="CoreCompile">
							 | 
						||
| 
								 | 
							
								        <PropertyGroup>
							 | 
						||
| 
								 | 
							
								            <_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0</_TargetFrameworkToUse>
							 | 
						||
| 
								 | 
							
								            <TargetFramework>$(_TargetFrameworkToUse)</TargetFramework>
							 | 
						||
| 
								 | 
							
								        </PropertyGroup>
							 | 
						||
| 
								 | 
							
								    </Target>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <PropertyGroup>
							 | 
						||
| 
								 | 
							
								        <Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
							 | 
						||
| 
								 | 
							
								        <OutputType>Library</OutputType>
							 | 
						||
| 
								 | 
							
								        <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
							 | 
						||
| 
								 | 
							
								        <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
							 | 
						||
| 
								 | 
							
								        <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
							 | 
						||
| 
								 | 
							
								        <RootNamespace>UnrealSharpScriptGenerator</RootNamespace>
							 | 
						||
| 
								 | 
							
								        <AssemblyName>UnrealSharpScriptGenerator</AssemblyName>
							 | 
						||
| 
								 | 
							
								        <Configurations>Debug;Release;Development</Configurations>
							 | 
						||
| 
								 | 
							
								        <DebugType>pdbonly</DebugType>
							 | 
						||
| 
								 | 
							
								        <Nullable>enable</Nullable>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        <RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == '' AND '$(PackAsTool)' != 'true'">$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier>
							 | 
						||
| 
								 | 
							
								    </PropertyGroup>
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    <ItemGroup>
							 | 
						||
| 
								 | 
							
								        <PackageReference Include="Microsoft.CSharp" />
							 | 
						||
| 
								 | 
							
								    </ItemGroup>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <PropertyGroup>
							 | 
						||
| 
								 | 
							
								        <GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
							 | 
						||
| 
								 | 
							
								    </PropertyGroup>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <Target Name="GetDependencyTargetPaths">
							 | 
						||
| 
								 | 
							
								        <ItemGroup>
							 | 
						||
| 
								 | 
							
								            <TargetPathWithTargetPlatformMoniker Include="$(PKGCppAst)\lib\net8.0\CppAst.dll" IncludeRuntimeDependency="true" />
							 | 
						||
| 
								 | 
							
								        </ItemGroup>
							 | 
						||
| 
								 | 
							
								    </Target>
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    <ItemGroup>
							 | 
						||
| 
								 | 
							
								        <Reference Include="EpicGames.Build">
							 | 
						||
| 
								 | 
							
								            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
							 | 
						||
| 
								 | 
							
								        </Reference>
							 | 
						||
| 
								 | 
							
								        <Reference Include="EpicGames.Core">
							 | 
						||
| 
								 | 
							
								            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
							 | 
						||
| 
								 | 
							
								        </Reference>
							 | 
						||
| 
								 | 
							
								        <Reference Include="EpicGames.UHT">
							 | 
						||
| 
								 | 
							
								            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
							 | 
						||
| 
								 | 
							
								        </Reference>
							 | 
						||
| 
								 | 
							
								        <Reference Include="UnrealBuildTool">
							 | 
						||
| 
								 | 
							
								            <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
							 | 
						||
| 
								 | 
							
								        </Reference>
							 | 
						||
| 
								 | 
							
								    </ItemGroup>
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    <ItemGroup>
							 | 
						||
| 
								 | 
							
								        <Compile Include="..\..\Managed\Shared\DotNetUtilities.cs" Link="..\..\..\Managed\Shared\DotNetUtilities.cs" />
							 | 
						||
| 
								 | 
							
								    </ItemGroup>
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								</Project>
							 |