31 lines
		
	
	
		
			919 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			919 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using EpicGames.UHT.Types;
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namespace UnrealSharpScriptGenerator.PropertyTranslators;
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public class NamePropertyTranslator : BlittableTypePropertyTranslator
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{
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    public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown)
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    {
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    }
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    public override bool ExportDefaultParameter => false;
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    public override string GetNullValue(UhtProperty property)
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    {
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        return "default(FName)";
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    }
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    public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
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        UhtFunction function, UhtProperty paramProperty)
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    {
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        if (defaultValue == "None")
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        {
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            builder.AppendLine($"FName {variableName} = FName.None;");
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        }
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        else
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        {
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            builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");");
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        }
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    }
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} |