31 lines
		
	
	
		
			919 B
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			919 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| 
								 | 
							
								using System;
							 | 
						|||
| 
								 | 
							
								using EpicGames.UHT.Types;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								namespace UnrealSharpScriptGenerator.PropertyTranslators;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								public class NamePropertyTranslator : BlittableTypePropertyTranslator
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    public NamePropertyTranslator() : base(typeof(UhtNameProperty), "FName", PropertyKind.Unknown)
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								    
							 | 
						|||
| 
								 | 
							
								    public override bool ExportDefaultParameter => false;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    public override string GetNullValue(UhtProperty property)
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        return "default(FName)";
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
							 | 
						|||
| 
								 | 
							
								        UhtFunction function, UhtProperty paramProperty)
							 | 
						|||
| 
								 | 
							
								    {
							 | 
						|||
| 
								 | 
							
								        if (defaultValue == "None")
							 | 
						|||
| 
								 | 
							
								        {
							 | 
						|||
| 
								 | 
							
								            builder.AppendLine($"FName {variableName} = FName.None;");
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								        else
							 | 
						|||
| 
								 | 
							
								        {
							 | 
						|||
| 
								 | 
							
								            builder.AppendLine($"FName {variableName} = new FName(\"{defaultValue}\");");
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 |