20 lines
		
	
	
		
			527 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			527 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "CoreMinimal.h"
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#include "UnrealSharpEditor.h"
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#include "UnrealSharpBinds/Public/CSBindsManager.h"
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#include "UObject/Object.h"
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#include "UnrealSharpEditorModuleExporter.generated.h"
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UCLASS()
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class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
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{
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	GENERATED_BODY()
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public:
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	UNREALSHARP_FUNCTION()
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	static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
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	UNREALSHARP_FUNCTION()
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	static void GetProjectPaths(TArray<FString>* Paths);
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};
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