20 lines
		
	
	
		
			527 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			527 B
		
	
	
	
		
			C
		
	
	
	
	
	
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								#pragma once
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								#include "CoreMinimal.h"
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								#include "UnrealSharpEditor.h"
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								#include "UnrealSharpBinds/Public/CSBindsManager.h"
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								#include "UObject/Object.h"
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								#include "UnrealSharpEditorModuleExporter.generated.h"
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								UCLASS()
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								class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
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								{
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									GENERATED_BODY()
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								public:
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									UNREALSHARP_FUNCTION()
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									static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
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									UNREALSHARP_FUNCTION()
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									static void GetProjectPaths(TArray<FString>* Paths);
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								};
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