14 lines
		
	
	
		
			441 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			441 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "UnrealSharpEditorModuleExporter.h"
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#include "UnrealSharpProcHelper/CSProcHelper.h"
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void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks)
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{
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	FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks);
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}
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void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray<FString>* Paths)
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{
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	FCSProcHelper::GetAllProjectPaths(*Paths, true);
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}
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