14 lines
		
	
	
		
			441 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			441 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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								#include "UnrealSharpEditorModuleExporter.h"
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								#include "UnrealSharpProcHelper/CSProcHelper.h"
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								void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks)
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								{
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									FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks);
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								}
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								void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray<FString>* Paths)
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								{
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									FCSProcHelper::GetAllProjectPaths(*Paths, true);
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								}
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