52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnrealBuildTool;
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public class UnrealSharpEditor : ModuleRules
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{
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    public UnrealSharpEditor(ReadOnlyTargetRules Target) : base(Target)
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    {
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        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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        PublicDependencyModuleNames.AddRange(
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            new string[]
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            {
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                "Core",
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                "UnrealSharpBinds"
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            }
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        );
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        PrivateDependencyModuleNames.AddRange(
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            new string[]
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            {
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                "CoreUObject",
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                "Engine",
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                "Slate",
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                "SlateCore",
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                "EditorSubsystem",
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                "UnrealSharpCore",
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                "UnrealEd",
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                "UnrealSharpProcHelper",
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                "BlueprintGraph",
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                "ToolMenus",
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                "EditorFramework",
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                "InputCore",
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                "AppFramework",
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                "EditorStyle",
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                "Projects",
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                "GameplayTags",
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                "DeveloperSettings",
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                "UnrealSharpBlueprint",
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                "Kismet",
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                "KismetCompiler",
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                "BlueprintEditorLibrary",
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                "SubobjectDataInterface",
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                "AssetTools",
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                "UnrealSharpRuntimeGlue",
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                "PluginBrowser", 
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                "UnrealSharpUtilities",
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            }
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        );
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        PublicDefinitions.Add("SkipGlueGeneration");
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    }
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}
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