52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								using UnrealBuildTool;
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								public class UnrealSharpEditor : ModuleRules
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								{
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								    public UnrealSharpEditor(ReadOnlyTargetRules Target) : base(Target)
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								    {
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								        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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								        PublicDependencyModuleNames.AddRange(
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								            new string[]
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								            {
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								                "Core",
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								                "UnrealSharpBinds"
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								            }
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								        );
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								        PrivateDependencyModuleNames.AddRange(
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								            new string[]
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								            {
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								                "CoreUObject",
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								                "Engine",
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								                "Slate",
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								                "SlateCore",
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								                "EditorSubsystem",
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								                "UnrealSharpCore",
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								                "UnrealEd",
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								                "UnrealSharpProcHelper",
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								                "BlueprintGraph",
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								                "ToolMenus",
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								                "EditorFramework",
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								                "InputCore",
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								                "AppFramework",
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								                "EditorStyle",
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								                "Projects",
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								                "GameplayTags",
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								                "DeveloperSettings",
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								                "UnrealSharpBlueprint",
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								                "Kismet",
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								                "KismetCompiler",
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								                "BlueprintEditorLibrary",
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								                "SubobjectDataInterface",
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								                "AssetTools",
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								                "UnrealSharpRuntimeGlue",
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								                "PluginBrowser", 
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								                "UnrealSharpUtilities",
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								            }
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								        );
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								        PublicDefinitions.Add("SkipGlueGeneration");
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								    }
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								}
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