37 lines
		
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#if defined(__APPLE__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wpragma-once-outside-header"
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#endif
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#pragma once
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#if defined(__APPLE__)
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#pragma clang diagnostic pop
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#endif
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#include "UnrealSharpCore.h"
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#include "CoreMinimal.h"
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#include "CSManager.h"
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#include "Modules/ModuleManager.h"
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#include "TypeGenerator/Properties/PropertyGeneratorManager.h"
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#define LOCTEXT_NAMESPACE "FUnrealSharpCoreModule"
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DEFINE_LOG_CATEGORY(LogUnrealSharp);
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void FUnrealSharpCoreModule::StartupModule()
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{
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	FPropertyGeneratorManager::Init();
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	// Initialize the C# runtime
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	UCSManager& CSManager = UCSManager::GetOrCreate();
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	CSManager.Initialize();
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}
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void FUnrealSharpCoreModule::ShutdownModule()
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{
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	UCSManager::Shutdown();
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	FPropertyGeneratorManager::Shutdown();
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FUnrealSharpCoreModule, UnrealSharpCore) |