37 lines
		
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			861 B
		
	
	
	
		
			C++
		
	
	
	
	
	
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								#if defined(__APPLE__)
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								#pragma clang diagnostic push
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								#pragma clang diagnostic ignored "-Wpragma-once-outside-header"
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								#endif
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								#pragma once
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								#if defined(__APPLE__)
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								#pragma clang diagnostic pop
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								#endif
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								#include "UnrealSharpCore.h"
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								#include "CoreMinimal.h"
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								#include "CSManager.h"
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								#include "Modules/ModuleManager.h"
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								#include "TypeGenerator/Properties/PropertyGeneratorManager.h"
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								#define LOCTEXT_NAMESPACE "FUnrealSharpCoreModule"
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								DEFINE_LOG_CATEGORY(LogUnrealSharp);
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								void FUnrealSharpCoreModule::StartupModule()
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								{
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									FPropertyGeneratorManager::Init();
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									// Initialize the C# runtime
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									UCSManager& CSManager = UCSManager::GetOrCreate();
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									CSManager.Initialize();
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								}
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								void FUnrealSharpCoreModule::ShutdownModule()
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								{
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									UCSManager::Shutdown();
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									FPropertyGeneratorManager::Shutdown();
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								}
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								#undef LOCTEXT_NAMESPACE
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								IMPLEMENT_MODULE(FUnrealSharpCoreModule, UnrealSharpCore)
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