29 lines
		
	
	
		
			948 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			948 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using EpicGames.UHT.Types;
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| using UnrealSharpScriptGenerator.Utilities;
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| 
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| namespace UnrealSharpScriptGenerator.PropertyTranslators;
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| 
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| public class WeakObjectPropertyTranslator : BlittableTypePropertyTranslator
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| {
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|     public WeakObjectPropertyTranslator() : base(typeof(UhtWeakObjectPtrProperty), "TWeakObjectPtr", PropertyKind.Unknown)
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|     {
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|     }
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|     
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|     public override bool ExportDefaultParameter => false;
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| 
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|     public override string GetManagedType(UhtProperty property)
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|     {
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|         UhtWeakObjectPtrProperty weakObjectProperty = (UhtWeakObjectPtrProperty)property;
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|         string fullName = weakObjectProperty.Class.GetFullManagedName();
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|         return $"TWeakObjectPtr<{fullName}>";
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|     }
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| 
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|     public override bool CanExport(UhtProperty property)
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|     {
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|         return property is UhtWeakObjectPtrProperty;
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|     }
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| 
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|     public override bool CanSupportGenericType(UhtProperty property) => false;
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| } |