20 lines
		
	
	
		
			527 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			527 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "CoreMinimal.h"
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| #include "UnrealSharpEditor.h"
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| #include "UnrealSharpBinds/Public/CSBindsManager.h"
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| #include "UObject/Object.h"
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| #include "UnrealSharpEditorModuleExporter.generated.h"
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| 
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| UCLASS()
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| class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
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| {
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| 	GENERATED_BODY()
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| public:
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| 	UNREALSHARP_FUNCTION()
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| 	static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
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| 
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| 	UNREALSHARP_FUNCTION()
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| 	static void GetProjectPaths(TArray<FString>* Paths);
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| };
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