54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Copyright Epic Games, Inc. All Rights Reserved.
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| 
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| using UnrealBuildTool;
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| 
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| public class PLUGIN_NAME : ModuleRules
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| {
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| 	public PLUGIN_NAME(ReadOnlyTargetRules Target) : base(Target)
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| 	{
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| 		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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| 		
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| 		PublicIncludePaths.AddRange(
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| 			new string[] {
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| 				// ... add public include paths required here ...
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| 			}
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| 			);
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| 				
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| 		
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| 		PrivateIncludePaths.AddRange(
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| 			new string[] {
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| 				// ... add other private include paths required here ...
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| 			}
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| 			);
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| 			
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| 		
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| 		PublicDependencyModuleNames.AddRange(
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| 			new string[]
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| 			{
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| 				"Core",
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| 				// ... add other public dependencies that you statically link with here ...
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| 			}
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| 			);
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| 			
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| 		
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| 		PrivateDependencyModuleNames.AddRange(
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| 			new string[]
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| 			{
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| 				"CoreUObject",
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| 				"Engine",
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| 				"Slate",
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| 				"SlateCore",
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| 				// ... add private dependencies that you statically link with here ...	
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| 			}
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| 			);
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| 		
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| 		
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| 		DynamicallyLoadedModuleNames.AddRange(
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| 			new string[]
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| 			{
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| 				// ... add any modules that your module loads dynamically here ...
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| 			}
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| 			);
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| 	}
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| }
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