Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpManagedGlue/UnrealSharpManagedGlue.ubtplugin.csproj
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

99 lines
4.3 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="UnrealSharpManagedGlue.ubtplugin.csproj.props" Condition="Exists('UnrealSharpManagedGlue.ubtplugin.csproj.props')" />
<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
<PropertyGroup>
<UE5RulesProjPath>$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj</UE5RulesProjPath>
</PropertyGroup>
<Target Name="ImportUE5RulesDefineConstants"
BeforeTargets="CoreCompile"
Condition="Exists('$(UE5RulesProjPath)')">
<XmlPeek XmlInputPath="$(UE5RulesProjPath)"
Query="//Project/PropertyGroup/DefineConstants/text()">
<Output TaskParameter="Result" ItemName="UE5Rules_DefineConstants" />
</XmlPeek>
<PropertyGroup>
<DefineConstantsJoined>$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))</DefineConstantsJoined>
<DefineConstantsJoined>$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))</DefineConstantsJoined>
<DefineConstants Condition="'$(DefineConstants)' != '' and '$(DefineConstantsJoined)' != ''">
$(DefineConstants);$(DefineConstantsJoined)
</DefineConstants>
<DefineConstants Condition="'$(DefineConstants)' == '' and '$(DefineConstantsJoined)' != ''">
$(DefineConstantsJoined)
</DefineConstants>
<DefineConstants>$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))</DefineConstants>
</PropertyGroup>
</Target>
<PropertyGroup>
<_TargetFrameworkToUse>net8.0</_TargetFrameworkToUse>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<Target Name="SetTargetFramework"
AfterTargets="ImportUE5RulesDefineConstants"
BeforeTargets="CoreCompile">
<PropertyGroup>
<_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0</_TargetFrameworkToUse>
<TargetFramework>$(_TargetFrameworkToUse)</TargetFramework>
</PropertyGroup>
</Target>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<RootNamespace>UnrealSharpScriptGenerator</RootNamespace>
<AssemblyName>UnrealSharpScriptGenerator</AssemblyName>
<Configurations>Debug;Release;Development</Configurations>
<DebugType>pdbonly</DebugType>
<Nullable>enable</Nullable>
<RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == '' AND '$(PackAsTool)' != 'true'">$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" />
</ItemGroup>
<PropertyGroup>
<GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
</PropertyGroup>
<Target Name="GetDependencyTargetPaths">
<ItemGroup>
<TargetPathWithTargetPlatformMoniker Include="$(PKGCppAst)\lib\net8.0\CppAst.dll" IncludeRuntimeDependency="true" />
</ItemGroup>
</Target>
<ItemGroup>
<Reference Include="EpicGames.Build">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
</Reference>
<Reference Include="EpicGames.Core">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
</Reference>
<Reference Include="EpicGames.UHT">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
</Reference>
<Reference Include="UnrealBuildTool">
<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\Managed\Shared\DotNetUtilities.cs" Link="..\..\..\Managed\Shared\DotNetUtilities.cs" />
</ItemGroup>
</Project>