99 lines
4.3 KiB
XML
99 lines
4.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="UnrealSharpManagedGlue.ubtplugin.csproj.props" Condition="Exists('UnrealSharpManagedGlue.ubtplugin.csproj.props')" />
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<Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" />
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<PropertyGroup>
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<UE5RulesProjPath>$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj</UE5RulesProjPath>
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</PropertyGroup>
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<Target Name="ImportUE5RulesDefineConstants"
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BeforeTargets="CoreCompile"
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Condition="Exists('$(UE5RulesProjPath)')">
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<XmlPeek XmlInputPath="$(UE5RulesProjPath)"
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Query="//Project/PropertyGroup/DefineConstants/text()">
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<Output TaskParameter="Result" ItemName="UE5Rules_DefineConstants" />
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</XmlPeek>
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<PropertyGroup>
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<DefineConstantsJoined>$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))</DefineConstantsJoined>
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<DefineConstantsJoined>$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))</DefineConstantsJoined>
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<DefineConstants Condition="'$(DefineConstants)' != '' and '$(DefineConstantsJoined)' != ''">
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$(DefineConstants);$(DefineConstantsJoined)
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</DefineConstants>
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<DefineConstants Condition="'$(DefineConstants)' == '' and '$(DefineConstantsJoined)' != ''">
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$(DefineConstantsJoined)
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</DefineConstants>
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<DefineConstants>$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))</DefineConstants>
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</PropertyGroup>
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</Target>
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<PropertyGroup>
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<_TargetFrameworkToUse>net8.0</_TargetFrameworkToUse>
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<TargetFramework>net8.0</TargetFramework>
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</PropertyGroup>
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<Target Name="SetTargetFramework"
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AfterTargets="ImportUE5RulesDefineConstants"
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BeforeTargets="CoreCompile">
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<PropertyGroup>
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<_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0</_TargetFrameworkToUse>
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<TargetFramework>$(_TargetFrameworkToUse)</TargetFramework>
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</PropertyGroup>
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</Target>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<RootNamespace>UnrealSharpScriptGenerator</RootNamespace>
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<AssemblyName>UnrealSharpScriptGenerator</AssemblyName>
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<Configurations>Debug;Release;Development</Configurations>
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<DebugType>pdbonly</DebugType>
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<Nullable>enable</Nullable>
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<RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == '' AND '$(PackAsTool)' != 'true'">$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" />
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</ItemGroup>
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<PropertyGroup>
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<GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn>
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</PropertyGroup>
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<Target Name="GetDependencyTargetPaths">
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<ItemGroup>
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<TargetPathWithTargetPlatformMoniker Include="$(PKGCppAst)\lib\net8.0\CppAst.dll" IncludeRuntimeDependency="true" />
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</ItemGroup>
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</Target>
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<ItemGroup>
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<Reference Include="EpicGames.Build">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath>
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</Reference>
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<Reference Include="EpicGames.Core">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath>
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</Reference>
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<Reference Include="EpicGames.UHT">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath>
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</Reference>
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<Reference Include="UnrealBuildTool">
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<HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\Managed\Shared\DotNetUtilities.cs" Link="..\..\..\Managed\Shared\DotNetUtilities.cs" />
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</ItemGroup>
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</Project>
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