99 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			99 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|  | <Project Sdk="Microsoft.NET.Sdk"> | ||
|  |      | ||
|  |     <Import Project="UnrealSharpManagedGlue.ubtplugin.csproj.props" Condition="Exists('UnrealSharpManagedGlue.ubtplugin.csproj.props')" /> | ||
|  |     <Import Project="$(EngineDir)\Source\Programs\Shared\UnrealEngine.csproj.props" /> | ||
|  | 
 | ||
|  |     <PropertyGroup> | ||
|  |         <UE5RulesProjPath>$(EngineDir)\Intermediate\Build\BuildRulesProjects\UE5Rules\UE5Rules.csproj</UE5RulesProjPath> | ||
|  |     </PropertyGroup> | ||
|  | 
 | ||
|  |     <Target Name="ImportUE5RulesDefineConstants" | ||
|  |             BeforeTargets="CoreCompile" | ||
|  |             Condition="Exists('$(UE5RulesProjPath)')"> | ||
|  | 
 | ||
|  |         <XmlPeek XmlInputPath="$(UE5RulesProjPath)" | ||
|  |                  Query="//Project/PropertyGroup/DefineConstants/text()"> | ||
|  |             <Output TaskParameter="Result" ItemName="UE5Rules_DefineConstants" /> | ||
|  |         </XmlPeek> | ||
|  | 
 | ||
|  |         <PropertyGroup> | ||
|  |             <DefineConstantsJoined>$([System.String]::Join(';', %(UE5Rules_DefineConstants.Identity)))</DefineConstantsJoined> | ||
|  |             <DefineConstantsJoined>$(DefineConstantsJoined.Replace('%24(DefineConstants);', ''))</DefineConstantsJoined> | ||
|  |              | ||
|  |             <DefineConstants Condition="'$(DefineConstants)' != '' and '$(DefineConstantsJoined)' != ''"> | ||
|  |                 $(DefineConstants);$(DefineConstantsJoined) | ||
|  |             </DefineConstants> | ||
|  |              | ||
|  |             <DefineConstants Condition="'$(DefineConstants)' == '' and '$(DefineConstantsJoined)' != ''"> | ||
|  |                 $(DefineConstantsJoined) | ||
|  |             </DefineConstants> | ||
|  | 
 | ||
|  |             <DefineConstants>$([System.Text.RegularExpressions.Regex]::Replace($(DefineConstants), '\s+', ''))</DefineConstants> | ||
|  |         </PropertyGroup> | ||
|  |     </Target> | ||
|  | 
 | ||
|  |     <PropertyGroup> | ||
|  |         <_TargetFrameworkToUse>net8.0</_TargetFrameworkToUse> | ||
|  |         <TargetFramework>net8.0</TargetFramework> | ||
|  |     </PropertyGroup> | ||
|  | 
 | ||
|  |     <Target Name="SetTargetFramework" | ||
|  |             AfterTargets="ImportUE5RulesDefineConstants" | ||
|  |             BeforeTargets="CoreCompile"> | ||
|  |         <PropertyGroup> | ||
|  |             <_TargetFrameworkToUse Condition="!$(DefineConstants.Contains('UE_5_5_OR_LATER'))">net6.0</_TargetFrameworkToUse> | ||
|  |             <TargetFramework>$(_TargetFrameworkToUse)</TargetFramework> | ||
|  |         </PropertyGroup> | ||
|  |     </Target> | ||
|  | 
 | ||
|  | 
 | ||
|  |     <PropertyGroup> | ||
|  |         <Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration> | ||
|  |         <OutputType>Library</OutputType> | ||
|  |         <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
|  |         <GenerateAssemblyInfo>false</GenerateAssemblyInfo> | ||
|  |         <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> | ||
|  |         <RootNamespace>UnrealSharpScriptGenerator</RootNamespace> | ||
|  |         <AssemblyName>UnrealSharpScriptGenerator</AssemblyName> | ||
|  |         <Configurations>Debug;Release;Development</Configurations> | ||
|  |         <DebugType>pdbonly</DebugType> | ||
|  |         <Nullable>enable</Nullable> | ||
|  | 
 | ||
|  |         <RuntimeIdentifier Condition="'$(RuntimeIdentifier)' == '' AND '$(PackAsTool)' != 'true'">$(NETCoreSdkRuntimeIdentifier)</RuntimeIdentifier> | ||
|  |     </PropertyGroup> | ||
|  |      | ||
|  |     <ItemGroup> | ||
|  |         <PackageReference Include="Microsoft.CSharp" /> | ||
|  |     </ItemGroup> | ||
|  | 
 | ||
|  |     <PropertyGroup> | ||
|  |         <GetTargetPathDependsOn>$(GetTargetPathDependsOn);GetDependencyTargetPaths</GetTargetPathDependsOn> | ||
|  |     </PropertyGroup> | ||
|  | 
 | ||
|  |     <Target Name="GetDependencyTargetPaths"> | ||
|  |         <ItemGroup> | ||
|  |             <TargetPathWithTargetPlatformMoniker Include="$(PKGCppAst)\lib\net8.0\CppAst.dll" IncludeRuntimeDependency="true" /> | ||
|  |         </ItemGroup> | ||
|  |     </Target> | ||
|  |      | ||
|  |     <ItemGroup> | ||
|  |         <Reference Include="EpicGames.Build"> | ||
|  |             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Build.dll</HintPath> | ||
|  |         </Reference> | ||
|  |         <Reference Include="EpicGames.Core"> | ||
|  |             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.Core.dll</HintPath> | ||
|  |         </Reference> | ||
|  |         <Reference Include="EpicGames.UHT"> | ||
|  |             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\EpicGames.UHT.dll</HintPath> | ||
|  |         </Reference> | ||
|  |         <Reference Include="UnrealBuildTool"> | ||
|  |             <HintPath>$(EngineDir)\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll</HintPath> | ||
|  |         </Reference> | ||
|  |     </ItemGroup> | ||
|  | 
 | ||
|  |     <ItemGroup> | ||
|  |         <Compile Include="..\..\Managed\Shared\DotNetUtilities.cs" Link="..\..\..\Managed\Shared\DotNetUtilities.cs" /> | ||
|  |     </ItemGroup> | ||
|  |      | ||
|  | </Project> |