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wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

32 lines
944 B
C#

using System;
using System.Text;
using EpicGames.UHT.Types;
namespace UnrealSharpScriptGenerator.PropertyTranslators;
public class TextPropertyTranslator : BlittableTypePropertyTranslator
{
public TextPropertyTranslator() : base(typeof(UhtTextProperty), "FText", PropertyKind.Unknown)
{
}
public override bool ExportDefaultParameter => false;
public override string GetNullValue(UhtProperty property)
{
return "FText.None";
}
public override void ExportCppDefaultParameterAsLocalVariable(GeneratorStringBuilder builder, string variableName, string defaultValue,
UhtFunction function, UhtProperty paramProperty)
{
builder.AppendLine($"FText {variableName} = FText.None;");
}
public override string GetMarshaller(UhtProperty property)
{
return "TextMarshaller";
}
public override bool CanSupportGenericType(UhtProperty property) => false;
}