Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/UnrealSharpEditorModuleExporter.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

20 lines
527 B
C++

#pragma once
#include "CoreMinimal.h"
#include "UnrealSharpEditor.h"
#include "UnrealSharpBinds/Public/CSBindsManager.h"
#include "UObject/Object.h"
#include "UnrealSharpEditorModuleExporter.generated.h"
UCLASS()
class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
{
GENERATED_BODY()
public:
UNREALSHARP_FUNCTION()
static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
UNREALSHARP_FUNCTION()
static void GetProjectPaths(TArray<FString>* Paths);
};