20 lines
527 B
C++
20 lines
527 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "UnrealSharpEditor.h"
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#include "UnrealSharpBinds/Public/CSBindsManager.h"
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#include "UObject/Object.h"
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#include "UnrealSharpEditorModuleExporter.generated.h"
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UCLASS()
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class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
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{
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GENERATED_BODY()
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public:
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UNREALSHARP_FUNCTION()
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static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
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UNREALSHARP_FUNCTION()
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static void GetProjectPaths(TArray<FString>* Paths);
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};
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