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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpEditor/UnrealSharpEditorModuleExporter.h

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#pragma once
#include "CoreMinimal.h"
#include "UnrealSharpEditor.h"
#include "UnrealSharpBinds/Public/CSBindsManager.h"
#include "UObject/Object.h"
#include "UnrealSharpEditorModuleExporter.generated.h"
UCLASS()
class UNREALSHARPEDITOR_API UFUnrealSharpEditorModuleExporter : public UObject
{
GENERATED_BODY()
public:
UNREALSHARP_FUNCTION()
static void InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks);
UNREALSHARP_FUNCTION()
static void GetProjectPaths(TArray<FString>* Paths);
};