Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpBlueprint/K2Node_CSCancellableAsyncAction.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

29 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_CSAsyncAction.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_CSCancellableAsyncAction.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UObject;
UCLASS()
class UK2Node_CSCancellableAsyncAction : public UK2Node_CSAsyncAction
{
GENERATED_BODY()
public:
UK2Node_CSCancellableAsyncAction();
// UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
// End of UK2Node interface
};