// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "K2Node_CSAsyncAction.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_CSCancellableAsyncAction.generated.h" class FBlueprintActionDatabaseRegistrar; class UObject; UCLASS() class UK2Node_CSCancellableAsyncAction : public UK2Node_CSAsyncAction { GENERATED_BODY() public: UK2Node_CSCancellableAsyncAction(); // UK2Node interface virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override; // End of UK2Node interface };