Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpAsync/Public/CSAsyncLoadPrimaryDataAssets.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

19 lines
513 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CSAsyncActionBase.h"
#include "CSAsyncLoadPrimaryDataAssets.generated.h"
UCLASS(meta = (InternalType))
class UCSAsyncLoadPrimaryDataAssets : public UCSAsyncActionBase
{
GENERATED_BODY()
public:
UFUNCTION(meta =(ScriptMethod))
void LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles);
private:
void OnPrimaryDataAssetsLoaded();
};