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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpAsync/Public/CSAsyncLoadPrimaryDataAssets.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CSAsyncActionBase.h"
#include "CSAsyncLoadPrimaryDataAssets.generated.h"
UCLASS(meta = (InternalType))
class UCSAsyncLoadPrimaryDataAssets : public UCSAsyncActionBase
{
GENERATED_BODY()
public:
UFUNCTION(meta =(ScriptMethod))
void LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles);
private:
void OnPrimaryDataAssetsLoaded();
};