54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class PLUGIN_NAME : ModuleRules
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{
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	public PLUGIN_NAME(ReadOnlyTargetRules Target) : base(Target)
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	{
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		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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		PublicIncludePaths.AddRange(
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			new string[] {
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				// ... add public include paths required here ...
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			}
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			);
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		PrivateIncludePaths.AddRange(
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			new string[] {
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				// ... add other private include paths required here ...
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			}
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			);
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		PublicDependencyModuleNames.AddRange(
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			new string[]
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			{
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				"Core",
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				// ... add other public dependencies that you statically link with here ...
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			}
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			);
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		PrivateDependencyModuleNames.AddRange(
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			new string[]
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			{
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				"CoreUObject",
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				"Engine",
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				"Slate",
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				"SlateCore",
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				// ... add private dependencies that you statically link with here ...	
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			}
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			);
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		DynamicallyLoadedModuleNames.AddRange(
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			new string[]
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			{
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				// ... add any modules that your module loads dynamically here ...
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			}
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			);
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	}
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}
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