54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
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								// Copyright Epic Games, Inc. All Rights Reserved.
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								using UnrealBuildTool;
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								public class PLUGIN_NAME : ModuleRules
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								{
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									public PLUGIN_NAME(ReadOnlyTargetRules Target) : base(Target)
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									{
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										PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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										PublicIncludePaths.AddRange(
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											new string[] {
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												// ... add public include paths required here ...
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											}
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											);
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										PrivateIncludePaths.AddRange(
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											new string[] {
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												// ... add other private include paths required here ...
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											}
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											);
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										PublicDependencyModuleNames.AddRange(
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											new string[]
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											{
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												"Core",
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												// ... add other public dependencies that you statically link with here ...
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											}
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											);
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										PrivateDependencyModuleNames.AddRange(
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											new string[]
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											{
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												"CoreUObject",
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												"Engine",
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												"Slate",
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												"SlateCore",
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												// ... add private dependencies that you statically link with here ...	
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											}
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											);
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										DynamicallyLoadedModuleNames.AddRange(
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											new string[]
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											{
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												// ... add any modules that your module loads dynamically here ...
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											}
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											);
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									}
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								}
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