刀光预研
初步实现了刀光交互效果
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@ -81,13 +81,9 @@ function CookManager:CheckFinishStatus()
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end
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function CookManager:AddCookMaterial(cook_material_id, is_auto_push)
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local BusyGamePlayLibrary = import("BusyGamePlayLibrary")
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local config = Utils.GetDataTableConfig(
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"CookMaterialStateConfig", cook_material_id
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)
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BusyGamePlayLibrary.SetTest(config)
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print("?>????", config)
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if not config then
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print("ERROR: can't find ", cook_material_id, " in CookMaterialStateConfig")
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return
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0
Content/Lua/GamePlay/CookSystem/PreCookManager.lua
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0
Content/Lua/GamePlay/CookSystem/PreCookManager.lua
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@ -1,23 +1,79 @@
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local EPreCookSlotType = import("EPreCookSlotType")
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--- @class PreCookStationPanel
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--- @field WBP_PreCookCenter PreCookCenterWidget
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local PreCookStationPanel = {}
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--- @class PreCookManager
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local PreCookManager = {}
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local PRE_COOK_TOOL_CNT = 3
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local PRE_COOK_CONTAINER_CNT = 3
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local PRE_COOK_MATERIAL_CNT = 5
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function PreCookStationPanel:ctor()
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self.cook_tool_slots = {}
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end
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function PreCookStationPanel:OnInitialized()
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self.BackBtn.OnClicked:Add(function() self:BP_Close() end)
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self.cook_container_slots = {}
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self.cook_raw_slots = {}
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self.cook_finished_slots = {}
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self.cook_tool_slots = {}
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self.all_slots = {
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[EPreCookSlotType.PreCookTool] = self.cook_tool_slots,
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[EPreCookSlotType.PreCookContainer] = self.cook_container_slots,
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[EPreCookSlotType.PreCookRawMaterial] = self.cook_raw_slots,
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[EPreCookSlotType.PreCookFinishedMaterial] = self.cook_finished_slots,
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}
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self.slot_clicked_callback = {
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[EPreCookSlotType.PreCookTool] = self.OnToolsSlotClicked,
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[EPreCookSlotType.PreCookContainer] = self.OnContainerSlotClicked,
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[EPreCookSlotType.PreCookRawMaterial] = self.OnRawMaterialSlotClicked,
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[EPreCookSlotType.PreCookFinishedMaterial] = self.OnFinishedMaterialSlotClicked,
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}
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self.actived_tool_slot_idx = nil --正在使用的预处理工具
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self.actived_container_slot_idx = nil -- 正在使用的预处理容器
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end
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function PreCookStationPanel:OnInitialized()
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self.BackBtn.OnClicked:Add(function() self:BP_Close() end)
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for i = 1, PRE_COOK_TOOL_CNT do
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local slot_name = "PreCookToolSlot_" .. tostring(i)
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table.insert(self.cook_tool_slots, self[slot_name])
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end
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for i = 1, PRE_COOK_CONTAINER_CNT do
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local slot_name = "PreCookContainer_" .. tostring(i)
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table.insert(self.cook_container_slots, self[slot_name])
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end
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for i = 1, PRE_COOK_MATERIAL_CNT do
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local raw_name = "PreCookRawMaterial_" .. tostring(i)
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local finished_name = "PreCookFinishedMaterial_" .. tostring(i)
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table.insert(self.cook_raw_slots, self[raw_name])
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table.insert(self.cook_finished_slots, self[finished_name])
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end
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self.pre_cook_click_handles = {}
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for slot_type, slots in pairs(self.all_slots) do
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local callback = self.slot_clicked_callback[slot_type] or function(_, _) end
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for idx, slot in pairs(slots) do
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local handle = slot:BP_BindLuaEvent("PreCookSlotClicked", function()
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callback(self, idx)
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end)
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table.insert(self.pre_cook_click_handles, handle)
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end
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end
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self.WBP_PreCookCenter:SetEmpty()
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end
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function PreCookStationPanel:Construct()
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self:Refresh()
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end
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@ -27,14 +83,102 @@ end
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function PreCookStationPanel:Refresh()
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self:RefreshPreCookTools()
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self:RefreshPreCookContainer()
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self:RefreshPreCookRawMaterial()
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end
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function PreCookStationPanel:RefreshPreCookTools()
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local display_tools = {"PCT0001"}
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local display_tools = {"PCT0001", "PCT0002"}
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for i = 1, PRE_COOK_TOOL_CNT do
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self.cook_tool_slots[i]:SetPreCookToolID(display_tools[i])
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print(self.cook_tool_slots[i], i)
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self.cook_tool_slots[i]:SetPreCookTool(display_tools[i])
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end
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end
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function PreCookStationPanel:RefreshPreCookContainer()
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local display_containers = {"PCC0001", "PCC0002"}
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for i = 1, PRE_COOK_CONTAINER_CNT do
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self.cook_container_slots[i]:SetPreCookContainer(display_containers[i])
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end
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end
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function PreCookStationPanel:RefreshPreCookRawMaterial()
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local display_containers = {"PCM0001", "PCM0002", "400001"}
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for i = 1, PRE_COOK_MATERIAL_CNT do
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self.cook_raw_slots[i]:SetPreCookContainer(display_containers[i])
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end
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end
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function PreCookStationPanel:OnPreCookSlotClicked(slot_type, slot_item_id)
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local slots = self.all_slots[slot_type]
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if not slots then return end
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for _, slot in pairs(slots) do
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if slot:GetSlotItemID() == slot_item_id then
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slot:ActiveSlot()
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else
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slot:DeactiveSlot()
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end
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end
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end
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function PreCookStationPanel:OnToolsSlotClicked(idx)
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-- 过滤掉空的选择
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local new_active_slot = self.cook_tool_slots[idx]
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local slot_item_id = new_active_slot:GetSlotItemID()
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if not slot_item_id then return end
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-- 点了正在使用的,放回去
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if idx == self.actived_tool_slot_idx then
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new_active_slot:DeactiveToolSlot()
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self.actived_tool_slot_idx = nil
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print("deactive only", idx)
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return
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end
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-- 之前有其他工具正在使用,放回去
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if self.actived_tool_slot_idx then
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self.cook_tool_slots[self.actived_tool_slot_idx]:DeactiveToolSlot()
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print("deactive old", idx)
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end
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-- 使用新的工具
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new_active_slot:ActiveToolSlot()
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self.actived_tool_slot_idx = idx
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print("active new", idx)
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end
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function PreCookStationPanel:OnContainerSlotClicked(idx)
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local new_active_slot = self.cook_container_slots[idx] --- @type PreCookSlot
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local old_active_slot = self.cook_container_slots[self.actived_container_slot_idx] ---@type PreCookSlot
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if new_active_slot == old_active_slot then
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self.actived_container_slot_idx = nil
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old_active_slot:DeactiveContianerSlot()
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self.WBP_PreCookCenter:RemoveContainer()
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return
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end
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if old_active_slot then
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old_active_slot:DeactiveContianerSlot()
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end
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new_active_slot:ActiveContainerSlot()
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self.actived_container_slot_idx = idx
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self.WBP_PreCookCenter:AddContainer(new_active_slot:GetSlotItemID())
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end
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function PreCookStationPanel:OnRawMaterialSlotClicked(idx)
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local material_slot = self.cook_raw_slots[idx] --- @type PreCookSlot
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local material_id = material_slot:GetSlotItemID()
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if not material_id then return end
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material_slot:PushSlotItem()
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self.WBP_PreCookCenter:AddCookMaterial(material_id)
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end
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function PreCookStationPanel:OnFinishedMaterialSlotClicked(idx)
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end
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return Class(nil, nil, PreCookStationPanel)
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175
Content/Lua/HomeLand/UI/Hearth/Widgets/PreCookCenterWidget.lua
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175
Content/Lua/HomeLand/UI/Hearth/Widgets/PreCookCenterWidget.lua
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@ -0,0 +1,175 @@
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local DataTableUtils = require("Utils.DataTableUtils")
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local ESlateVisibility = import("ESlateVisibility")
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local SlateBlueprintLibrary = import("SlateBlueprintLibrary")
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local WidgetLayoutLibrary = import("WidgetLayoutLibrary")
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--- @class PreCookCenterWidget
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--- @field ImgContainer table
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--- @field ImgCookMaterial table
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local PreCookCenterWidget = {}
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function PreCookCenterWidget:ctor()
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self.mouse_tracks = {}
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self.is_pressed = false
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end
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function PreCookCenterWidget:OnInitialized()
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self.bHasScriptImplementedTick = true
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self.BtnMain.OnReleased:Add(function()
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-- self.bHasScriptImplementedTick = false
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self.is_pressed = false
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print("release")
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end)
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self.BtnMain.OnPressed:Add(function()
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self.mouse_tracks = {}
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self.is_pressed = true
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-- self.bHasScriptImplementedTick = true
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print("pressed")
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end)
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-- self.BtnMain.OnClicked:Add(function()
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-- print("onclicked")
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-- end)
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end
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function PreCookCenterWidget:Construct()
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-- self.bHasScriptImplementedTick = true
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end
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function PreCookCenterWidget:Destruct()
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end
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function PreCookCenterWidget:SetEmpty()
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self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed)
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self.ImgCookMaterial:SetVisibility(ESlateVisibility.Collapsed)
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end
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function PreCookCenterWidget:AddContainer(pre_cook_contianer_id)
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local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_contianer_id)
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if not row then return end
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self.ImgContainer:SetBrushFromSoftTexture(row.CenterDisplayResource, true)
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self.ImgContainer:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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end
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function PreCookCenterWidget:RemoveContainer()
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self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed)
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end
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function PreCookCenterWidget:AddCookMaterial(pre_cook_material_id)
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local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_material_id)
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if not row then return end
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self.ImgCookMaterial:SetBrushFromSoftTexture(row.CenterDisplayResource, true)
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self.ImgCookMaterial:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
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end
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local function UpdateOldMouseTrack(old_mouse_tracks, delta_time)
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local new_mouse_tracks = {}
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-- local new_track = {x=fixed_x, y=fixed_y, remain=1.0}
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for _, track in pairs(old_mouse_tracks) do
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track.remain = track.remain - delta_time
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if track.remain > 0 then
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table.insert(new_mouse_tracks, track)
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end
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end
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return new_mouse_tracks
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end
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--- 将鼠标的轨迹坐标规范到以起始点到终点所连直线为x轴的坐标系下
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local function NormalizeTrackParam(mouse_tracks)
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end
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--- 根据指定点坐标,求解三次样条参数
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local function GetSplineParams(normalize_params)
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end
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local function UpdateCutMaskByTracks(widget, mouse_tracks)
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local FVector2D = import("Vector2D")
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local FWidgetTransform = import("WidgetTransform")
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if #mouse_tracks < 2 then return end
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local translation, scale = FVector2D(), FVector2D()
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local render_transform = FWidgetTransform()
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local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks]
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local delta_x = last_point.X - first_point.X
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local delta_y = last_point.Y - first_point.Y
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local mask_length = (delta_x^2 + delta_y^2)^0.5
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translation.X, translation.Y = first_point.X, first_point.Y
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scale.X, scale.Y = mask_length / 512, 1
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render_transform.Scale = scale
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render_transform.Translation = translation
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render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360
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-- render_transform.Scale = FVector2D(mask_length / 512, 1)
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print(render_transform.Angle, math.atan(delta_y, delta_x))
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widget:SetRenderTransform(render_transform)
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--[[
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/** The amount to translate the widget in slate units */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( Delta = "1" ))
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FVector2D Translation;
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/** The scale to apply to the widget */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-5", UIMax = "5", Delta = "0.05" ))
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FVector2D Scale;
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/** The amount to shear the widget in slate units */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-89", ClampMin = "-89", UIMax = "89", ClampMax = "89", Delta = "1" ))
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FVector2D Shear;
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/** The angle in degrees to rotate */
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-180", UIMax = "180", Delta = "1" ))
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float Angle;
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]]
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end
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function PreCookCenterWidget:Tick(geometry, delta_time)
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local size = SlateBlueprintLibrary.GetLocalSize(geometry)
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local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self)
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local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry)
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local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X)
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local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y)
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local mouse_tracks = UpdateOldMouseTrack(self.mouse_tracks, delta_time)
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if self.is_pressed then
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table.insert(mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5})
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end
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-- 计算样条参数
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local normalize_params = NormalizeTrackParam(mouse_tracks)
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local A, B, C, D = GetSplineParams(normalize_params) -- Ax^3 + Bx^2 + Cx + D
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-- 计算划痕位置
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UpdateCutMaskByTracks(self.ImgMask, mouse_tracks)
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self.mouse_tracks = mouse_tracks
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-- print(fixed_x, fixed_y, #self.mouse_tracks)
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end
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-- function PreCookCenterWidget:LuaMouseButtonDown()
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-- print("on mouse button down")
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-- end
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-- function PreCookCenterWidget:LuaMouseButtonUp()
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-- print("on mouse button up")
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-- end
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return Class(nil, nil, PreCookCenterWidget)
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@ -1,8 +1,15 @@
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local DataTableUtils = require("Utils.DataTableUtils")
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local Emitter = require("Utils.Emitter")
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local EPreCookSlotType = import("EPreCookSlotType")
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--- @class PreCookSlot
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local PreCookSlot = {}
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function PreCookSlot:OnInitialized()
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self.slot_item_id = nil
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self.is_slot_item_active = false
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self.BtnMain.OnClicked:Add(function() self:BP_EmitLuaEvent("PreCookSlotClicked") end)
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end
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function PreCookSlot:Construct()
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@ -18,18 +25,57 @@ function PreCookSlot:Reset()
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end
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function PreCookSlot:SetPreCookToolID(pre_cook_tool_id)
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self:Reset()
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if not pre_cook_tool_id then return end
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function PreCookSlot:GetSlotType()
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return self.PreCookSlotType
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end
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local row_data = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_tool_id)
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function PreCookSlot:GetSlotItemID()
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return self.slot_item_id
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end
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function PreCookSlot:SetPreCookItemID(pre_cook_item_id)
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self:Reset()
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if not pre_cook_item_id then return end
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local row_data = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_item_id)
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if not row_data then
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return
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end
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self.SlotImg:SetBrushFromSoftTexture(row_data.DisplayResource, true)
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print("PreCookSlot:SetPreCookToolID", row_data)
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self.slot_item_id = pre_cook_item_id
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end
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function PreCookSlot:SetPreCookTool(pre_cook_tool_id)
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self:SetPreCookItemID(pre_cook_tool_id)
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end
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function PreCookSlot:SetPreCookContainer(pre_cook_container_id)
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self:SetPreCookItemID(pre_cook_container_id)
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end
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function PreCookSlot:ActiveToolSlot()
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self:PlayAnimation(self.Anim_UseTool, 0, 1, 0, 5, false)
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end
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function PreCookSlot:DeactiveToolSlot()
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self:PlayAnimation(self.Anim_UseTool, 0, 1, 1, 1, false)
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end
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function PreCookSlot:PushSlotItem()
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self:PlayAnimation(self.Anim_PushItem, 0, 1, 0, 1, false)
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end
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function PreCookSlot:ActiveContainerSlot()
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self:PlayAnimation(self.Anim_PushItem, 0, 1, 0, 1, false)
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end
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function PreCookSlot:DeactiveContianerSlot()
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print("PreCookSlot:DeactiveContianerSlot")
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self:PlayAnimation(self.Anim_PushItem, 0, 1, 1, 1, false)
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end
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return Class(nil, nil, PreCookSlot)
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BIN
Content/Resource/Material/M_SS.uasset
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Content/Resource/Material/M_SS.uasset
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Content/Resource/Material/M_SS_Inst.uasset
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BIN
Content/Resource/Material/M_SS_Inst.uasset
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Content/Resource/Material/TilingNoise05.uasset
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Content/Resource/Texture/UI/Homeland/Hearth/PreCook/flour.uasset
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Content/Resource/Texture/UI/Homeland/Hearth/PreCook/flour.uasset
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Content/Resource/Texture/UI/Homeland/Hearth/PreCook/water.uasset
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Content/Resource/Texture/UI/Homeland/Hearth/PreCook/water.uasset
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Reference in New Issue
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