Files
BusyRabbit/Content/Lua/HomeLand/UI/Hearth/Widgets/PreCookCenterWidget.lua
wyatt be6e40383d 刀光预研
初步实现了刀光交互效果
2025-08-27 00:56:05 +08:00

175 lines
5.5 KiB
Lua

local DataTableUtils = require("Utils.DataTableUtils")
local ESlateVisibility = import("ESlateVisibility")
local SlateBlueprintLibrary = import("SlateBlueprintLibrary")
local WidgetLayoutLibrary = import("WidgetLayoutLibrary")
--- @class PreCookCenterWidget
--- @field ImgContainer table
--- @field ImgCookMaterial table
local PreCookCenterWidget = {}
function PreCookCenterWidget:ctor()
self.mouse_tracks = {}
self.is_pressed = false
end
function PreCookCenterWidget:OnInitialized()
self.bHasScriptImplementedTick = true
self.BtnMain.OnReleased:Add(function()
-- self.bHasScriptImplementedTick = false
self.is_pressed = false
print("release")
end)
self.BtnMain.OnPressed:Add(function()
self.mouse_tracks = {}
self.is_pressed = true
-- self.bHasScriptImplementedTick = true
print("pressed")
end)
-- self.BtnMain.OnClicked:Add(function()
-- print("onclicked")
-- end)
end
function PreCookCenterWidget:Construct()
-- self.bHasScriptImplementedTick = true
end
function PreCookCenterWidget:Destruct()
end
function PreCookCenterWidget:SetEmpty()
self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed)
self.ImgCookMaterial:SetVisibility(ESlateVisibility.Collapsed)
end
function PreCookCenterWidget:AddContainer(pre_cook_contianer_id)
local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_contianer_id)
if not row then return end
self.ImgContainer:SetBrushFromSoftTexture(row.CenterDisplayResource, true)
self.ImgContainer:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
function PreCookCenterWidget:RemoveContainer()
self.ImgContainer:SetVisibility(ESlateVisibility.Collapsed)
end
function PreCookCenterWidget:AddCookMaterial(pre_cook_material_id)
local row = DataTableUtils.GetDataTableRow("PreCookItemConfig", pre_cook_material_id)
if not row then return end
self.ImgCookMaterial:SetBrushFromSoftTexture(row.CenterDisplayResource, true)
self.ImgCookMaterial:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
end
local function UpdateOldMouseTrack(old_mouse_tracks, delta_time)
local new_mouse_tracks = {}
-- local new_track = {x=fixed_x, y=fixed_y, remain=1.0}
for _, track in pairs(old_mouse_tracks) do
track.remain = track.remain - delta_time
if track.remain > 0 then
table.insert(new_mouse_tracks, track)
end
end
return new_mouse_tracks
end
--- 将鼠标的轨迹坐标规范到以起始点到终点所连直线为x轴的坐标系下
local function NormalizeTrackParam(mouse_tracks)
end
--- 根据指定点坐标,求解三次样条参数
local function GetSplineParams(normalize_params)
end
local function UpdateCutMaskByTracks(widget, mouse_tracks)
local FVector2D = import("Vector2D")
local FWidgetTransform = import("WidgetTransform")
if #mouse_tracks < 2 then return end
local translation, scale = FVector2D(), FVector2D()
local render_transform = FWidgetTransform()
local first_point, last_point = mouse_tracks[1], mouse_tracks[#mouse_tracks]
local delta_x = last_point.X - first_point.X
local delta_y = last_point.Y - first_point.Y
local mask_length = (delta_x^2 + delta_y^2)^0.5
translation.X, translation.Y = first_point.X, first_point.Y
scale.X, scale.Y = mask_length / 512, 1
render_transform.Scale = scale
render_transform.Translation = translation
render_transform.Angle = (math.atan(delta_y, delta_x) / (2 * math.pi)) * 360
-- render_transform.Scale = FVector2D(mask_length / 512, 1)
print(render_transform.Angle, math.atan(delta_y, delta_x))
widget:SetRenderTransform(render_transform)
--[[
/** The amount to translate the widget in slate units */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( Delta = "1" ))
FVector2D Translation;
/** The scale to apply to the widget */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-5", UIMax = "5", Delta = "0.05" ))
FVector2D Scale;
/** The amount to shear the widget in slate units */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-89", ClampMin = "-89", UIMax = "89", ClampMax = "89", Delta = "1" ))
FVector2D Shear;
/** The angle in degrees to rotate */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Transform, meta=( UIMin = "-180", UIMax = "180", Delta = "1" ))
float Angle;
]]
end
function PreCookCenterWidget:Tick(geometry, delta_time)
local size = SlateBlueprintLibrary.GetLocalSize(geometry)
local cursor_pos = WidgetLayoutLibrary.GetMousePositionOnViewport(self)
local left_top = SlateBlueprintLibrary.GetLocalTopLeft(geometry)
local fixed_x = math.min(math.max(cursor_pos.X - left_top.X, 0), size.X)
local fixed_y = math.min(math.max(cursor_pos.Y - left_top.Y, 0), size.Y)
local mouse_tracks = UpdateOldMouseTrack(self.mouse_tracks, delta_time)
if self.is_pressed then
table.insert(mouse_tracks, {X=fixed_x, Y=fixed_y, remain=0.5})
end
-- 计算样条参数
local normalize_params = NormalizeTrackParam(mouse_tracks)
local A, B, C, D = GetSplineParams(normalize_params) -- Ax^3 + Bx^2 + Cx + D
-- 计算划痕位置
UpdateCutMaskByTracks(self.ImgMask, mouse_tracks)
self.mouse_tracks = mouse_tracks
-- print(fixed_x, fixed_y, #self.mouse_tracks)
end
-- function PreCookCenterWidget:LuaMouseButtonDown()
-- print("on mouse button down")
-- end
-- function PreCookCenterWidget:LuaMouseButtonUp()
-- print("on mouse button up")
-- end
return Class(nil, nil, PreCookCenterWidget)