Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

View File

@ -0,0 +1,26 @@
#include "CSManagedDelegate.h"
#include "CSManager.h"
void FCSManagedDelegate::Invoke(UObject* WorldContextObject, bool bDispose)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FCSManagedDelegate::Invoke);
if (CallbackHandle.IsNull())
{
UE_LOGFMT(LogUnrealSharp, Warning, "FCSManagedDelegate::Invoke: CallbackHandle is null");
return;
}
if (IsValid(WorldContextObject))
{
UCSManager::Get().SetCurrentWorldContext(WorldContextObject);
}
FCSManagedCallbacks::ManagedCallbacks.InvokeDelegate(CallbackHandle.GetHandle());
if (bDispose)
{
Dispose();
}
}