| @ -0,0 +1,26 @@ | ||||
| #include "CSManagedDelegate.h" | ||||
|  | ||||
| #include "CSManager.h" | ||||
|  | ||||
| void FCSManagedDelegate::Invoke(UObject* WorldContextObject, bool bDispose) | ||||
| { | ||||
| 	TRACE_CPUPROFILER_EVENT_SCOPE(FCSManagedDelegate::Invoke); | ||||
|  | ||||
| 	if (CallbackHandle.IsNull()) | ||||
| 	{ | ||||
| 		UE_LOGFMT(LogUnrealSharp, Warning, "FCSManagedDelegate::Invoke: CallbackHandle is null"); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	if (IsValid(WorldContextObject)) | ||||
| 	{ | ||||
| 		UCSManager::Get().SetCurrentWorldContext(WorldContextObject); | ||||
| 	} | ||||
|  | ||||
| 	FCSManagedCallbacks::ManagedCallbacks.InvokeDelegate(CallbackHandle.GetHandle()); | ||||
|  | ||||
| 	if (bDispose) | ||||
| 	{ | ||||
| 		Dispose(); | ||||
| 	} | ||||
| } | ||||
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