27 lines
562 B
C++
27 lines
562 B
C++
#include "CSManagedDelegate.h"
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#include "CSManager.h"
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void FCSManagedDelegate::Invoke(UObject* WorldContextObject, bool bDispose)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FCSManagedDelegate::Invoke);
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if (CallbackHandle.IsNull())
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{
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UE_LOGFMT(LogUnrealSharp, Warning, "FCSManagedDelegate::Invoke: CallbackHandle is null");
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return;
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}
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if (IsValid(WorldContextObject))
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{
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UCSManager::Get().SetCurrentWorldContext(WorldContextObject);
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}
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FCSManagedCallbacks::ManagedCallbacks.InvokeDelegate(CallbackHandle.GetHandle());
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if (bDispose)
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{
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Dispose();
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}
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}
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