Lua向C#逻辑迁移 一期 #13

将整个插件代码上传
This commit is contained in:
2025-10-26 21:48:39 +08:00
parent 56994b3927
commit 648386cd73
785 changed files with 53683 additions and 2 deletions

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#pragma once
#include "CSExportedFunction.h"
// Native bound function. If you want to bind a function to C#, use this macro.
// The managed delegate signature must match the native function signature + outer name, and all params need to be blittable.
#define UNREALSHARP_FUNCTION()
class FCSBindsManager
{
public:
static FCSBindsManager* Get();
UNREALSHARPBINDS_API static void RegisterExportedFunction(const FName& ClassName, const FCSExportedFunction& ExportedFunction);
UNREALSHARPBINDS_API static void* GetBoundFunction(const TCHAR* InOuterName, const TCHAR* InFunctionName, int32 ManagedFunctionSize);
private:
FCSBindsManager() = default;
static FCSBindsManager* BindsManagerInstance;
TMap<FName, TArray<FCSExportedFunction>> ExportedFunctionsMap;
};

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#pragma once
/**
* Thin wrapper around sizeof(T) used for getting the size of a function's arguments.
* @tparam T The type we want the size of
*/
template <typename T>
struct TArgSize
{
constexpr static size_t Size = sizeof(T);
};
/**
* Specialization for reference qualified types so we can get the size of the pointer instead of the object itself.
* @tparam T The type we want the size of
*/
template <typename T>
struct TArgSize<T&>
{
constexpr static size_t Size = sizeof(T*);
};
/**
* Constant expression for the size of an argument
* @tparam T The type we want the size of
*/
template <typename T>
constexpr size_t ArgSize = TArgSize<T>::Size;
template <typename ReturnType, typename... Args>
constexpr size_t GetFunctionSize(ReturnType (*)(Args...))
{
if constexpr (std::is_void_v<ReturnType>)
{
return (ArgSize<Args> + ... + 0);
}
else
{
return ArgSize<ReturnType> + (ArgSize<Args> + ... + 0);
}
}
struct UNREALSHARPBINDS_API FCSExportedFunction
{
FName Name;
void* FunctionPointer;
int32 Size;
FCSExportedFunction(const FName& OuterName, const FName& Name, void* InFunctionPointer, int32 InSize);
};

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#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogUnrealSharpBinds, Log, All);
class FUnrealSharpBindsModule : public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End of IModuleInterface interface
};