Files
BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpBinds/Public/UnrealSharpBinds.h
wyatt 648386cd73 Lua向C#逻辑迁移 一期 #13
将整个插件代码上传
2025-10-26 21:48:39 +08:00

17 lines
375 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
DECLARE_LOG_CATEGORY_EXTERN(LogUnrealSharpBinds, Log, All);
class FUnrealSharpBindsModule : public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End of IModuleInterface interface
};