| @ -0,0 +1,49 @@ | ||||
| #include "CSAsyncActionBase.h" | ||||
| #include "UnrealSharpAsync.h" | ||||
|  | ||||
| void UCSAsyncActionBase::Destroy() | ||||
| { | ||||
| 	if (UGameInstance* GameInstance = GetWorld()->GetGameInstance()) | ||||
| 	{ | ||||
| 		GameInstance->UnregisterReferencedObject(this); | ||||
| 	} | ||||
|  | ||||
| 	ManagedCallback.Dispose(); | ||||
| 	MarkAsGarbage(); | ||||
| } | ||||
|  | ||||
| void UCSAsyncActionBase::InvokeManagedCallback(bool bDispose) | ||||
| { | ||||
| 	InvokeManagedCallback(this, bDispose); | ||||
| } | ||||
|  | ||||
| void UCSAsyncActionBase::InvokeManagedCallback(UObject* WorldContextObject, bool bDispose) | ||||
| { | ||||
|     ManagedCallback.Invoke(WorldContextObject, bDispose); | ||||
|  | ||||
|     if (bDispose) | ||||
|     { | ||||
|         Destroy(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| void UCSAsyncActionBase::InitializeManagedCallback(FGCHandleIntPtr Callback) | ||||
| { | ||||
| 	ManagedCallback = FGCHandle(Callback, GCHandleType::WeakHandle); | ||||
|  | ||||
| 	if (UGameInstance* GameInstance = GetWorld()->GetGameInstance()) | ||||
| 	{ | ||||
| 		GameInstance->RegisterReferencedObject(this); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void UUCSAsyncBaseExporter::InitializeAsyncObject(UCSAsyncActionBase* AsyncAction, FGCHandleIntPtr Callback) | ||||
| { | ||||
| 	if (!IsValid(AsyncAction)) | ||||
| 	{ | ||||
| 		UE_LOG(LogUnrealSharpAsync, Warning, TEXT("UUCSAsyncBaseExporter::InitializeAsyncObject: AsyncAction is null")); | ||||
| 		return; | ||||
| 	} | ||||
| 	 | ||||
| 	AsyncAction->InitializeManagedCallback(Callback); | ||||
| } | ||||
| @ -0,0 +1,13 @@ | ||||
| #include "CSAsyncLoadPrimaryDataAssets.h" | ||||
| #include "Engine/AssetManager.h" | ||||
|  | ||||
| void UCSAsyncLoadPrimaryDataAssets::LoadPrimaryDataAssets(const TArray<FPrimaryAssetId>& AssetIds, const TArray<FName>& AssetBundles) | ||||
| { | ||||
| 	UAssetManager& AssetManager = UAssetManager::Get(); | ||||
| 	AssetManager.LoadPrimaryAssets(AssetIds, AssetBundles, FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded)); | ||||
| } | ||||
|  | ||||
| void UCSAsyncLoadPrimaryDataAssets::OnPrimaryDataAssetsLoaded() | ||||
| { | ||||
| 	InvokeManagedCallback(); | ||||
| } | ||||
| @ -0,0 +1,15 @@ | ||||
| #include "CSAsyncLoadSoftObjectPtr.h" | ||||
| #include "Engine/AssetManager.h" | ||||
| #include "Engine/StreamableManager.h" | ||||
|  | ||||
| void UCSAsyncLoadSoftPtr::LoadSoftObjectPaths(const TArray<FSoftObjectPath>& SoftObjectPtr) | ||||
| { | ||||
| 	UAssetManager::Get().GetStreamableManager().RequestAsyncLoad(SoftObjectPtr, | ||||
| 	FStreamableDelegate::CreateUObject(this, &UCSAsyncLoadSoftPtr::OnAsyncLoadComplete)); | ||||
| } | ||||
|  | ||||
| void UCSAsyncLoadSoftPtr::OnAsyncLoadComplete() | ||||
| { | ||||
| 	InvokeManagedCallback(); | ||||
| } | ||||
|  | ||||
| @ -0,0 +1,19 @@ | ||||
| #include "UnrealSharpAsync.h" | ||||
|  | ||||
| #define LOCTEXT_NAMESPACE "FUnrealSharpAsyncModule" | ||||
|  | ||||
| DEFINE_LOG_CATEGORY(LogUnrealSharpAsync); | ||||
|  | ||||
| void FUnrealSharpAsyncModule::StartupModule() | ||||
| { | ||||
|      | ||||
| } | ||||
|  | ||||
| void FUnrealSharpAsyncModule::ShutdownModule() | ||||
| { | ||||
|      | ||||
| } | ||||
|  | ||||
| #undef LOCTEXT_NAMESPACE | ||||
|      | ||||
| IMPLEMENT_MODULE(FUnrealSharpAsyncModule, UnrealSharpAsync) | ||||
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