19 lines
332 B
C++
19 lines
332 B
C++
#include "UnrealSharpAsync.h"
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#define LOCTEXT_NAMESPACE "FUnrealSharpAsyncModule"
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DEFINE_LOG_CATEGORY(LogUnrealSharpAsync);
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void FUnrealSharpAsyncModule::StartupModule()
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{
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}
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void FUnrealSharpAsyncModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FUnrealSharpAsyncModule, UnrealSharpAsync) |