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BusyRabbit/Plugins/UnrealSharp/Source/UnrealSharpAsync/Public/CSAsyncLoadSoftObjectPtr.h

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#pragma once
#include "CoreMinimal.h"
#include "CSAsyncActionBase.h"
#include "CSAsyncLoadSoftObjectPtr.generated.h"
UCLASS(meta = (InternalType))
class UCSAsyncLoadSoftPtr : public UCSAsyncActionBase
{
GENERATED_BODY()
public:
UFUNCTION(meta = (ScriptMethod))
void LoadSoftObjectPaths(const TArray<FSoftObjectPath>& SoftObjectPtr);
protected:
void OnAsyncLoadComplete();
};