14 lines
		
	
	
		
			441 B
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			441 B
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | #include "UnrealSharpEditorModuleExporter.h"
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|  | 
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|  | #include "UnrealSharpProcHelper/CSProcHelper.h"
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|  | 
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|  | void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks) | ||
|  | { | ||
|  | 	FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks); | ||
|  | } | ||
|  | 
 | ||
|  | void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray<FString>* Paths) | ||
|  | { | ||
|  | 	FCSProcHelper::GetAllProjectPaths(*Paths, true); | ||
|  | } |