#include "UnrealSharpEditorModuleExporter.h" #include "UnrealSharpProcHelper/CSProcHelper.h" void UFUnrealSharpEditorModuleExporter::InitializeUnrealSharpEditorCallbacks(FCSManagedUnrealSharpEditorCallbacks Callbacks) { FUnrealSharpEditorModule::Get().InitializeUnrealSharpEditorCallbacks(Callbacks); } void UFUnrealSharpEditorModuleExporter::GetProjectPaths(TArray* Paths) { FCSProcHelper::GetAllProjectPaths(*Paths, true); }