• Joined on 2025-07-08
Wyatt opened issue Wyatt/BusyRabbit#13 2025-10-25 05:52:04 +08:00
Lua向逻辑迁移 一期
Wyatt pushed to CSharpMigrate at Wyatt/BusyRabbit 2025-10-25 05:22:15 +08:00
fc1078f20c 成功编译C#插件 #12
Wyatt pushed to CSharpMigrate at Wyatt/BusyRabbit 2025-10-25 04:22:08 +08:00
580e7cf72b 移除slua插件,升级UE5.6 #11
Wyatt pushed to CSharpMigrate at Wyatt/BusyRabbit 2025-10-25 04:16:11 +08:00
367ac0bab7 移除slua插件,升级UE5.6 #11
Wyatt opened issue Wyatt/BusyRabbit#12 2025-10-25 03:42:45 +08:00
成功编译C#插件
Wyatt closed issue Wyatt/BusyRabbit#10 2025-10-25 03:42:15 +08:00
将直接继承于slua的蓝图父类修改为UE对应的蓝图父类
Wyatt opened issue Wyatt/BusyRabbit#11 2025-10-25 03:24:08 +08:00
移除slua插件
Wyatt pushed to CSharpMigrate at Wyatt/BusyRabbit 2025-10-25 03:21:59 +08:00
4ae803b4f2 将直接继承于slua的蓝图父类修改为UE对应的蓝图父类 #10
Wyatt opened issue Wyatt/BusyRabbit#10 2025-10-25 03:10:21 +08:00
将直接继承于slua的蓝图父类修改为UE对应的蓝图父类
Wyatt pushed to CSharpMigrate at Wyatt/BusyRabbit 2025-10-25 02:56:35 +08:00
Wyatt created branch CSharpMigrate in Wyatt/BusyRabbit 2025-10-25 02:56:35 +08:00
Wyatt closed issue Wyatt/BusyRabbit#9 2025-10-25 02:53:09 +08:00
if语句内赋值修正
Wyatt pushed to main at Wyatt/BusyRabbit 2025-10-25 02:53:00 +08:00
541f89b0b2 if语句内赋值修正 #9
Wyatt opened issue Wyatt/BusyRabbit#9 2025-10-25 02:51:55 +08:00
if语句内赋值修正
Wyatt pushed to main at Wyatt/BusyRabbit 2025-10-21 00:05:51 +08:00
c89243452d 优化资源排布算法 #1
Wyatt closed issue Wyatt/BusyRabbit#8 2025-10-20 22:45:36 +08:00
剔除不需要的插件依赖,比如Paper2D系列
Wyatt pushed to main at Wyatt/BusyRabbit 2025-10-20 22:45:23 +08:00
bccdc3d231 剔除不需要的插件依赖,比如Paper2D系列 #8
Wyatt closed issue Wyatt/BusyRabbit#7 2025-10-20 22:44:01 +08:00
暂存现阶段所有代码
Wyatt pushed to main at Wyatt/BusyRabbit 2025-10-20 22:24:05 +08:00
917322934d 暂存现阶段所有代码 #7
Wyatt opened issue Wyatt/BusyRabbit#8 2025-10-20 22:15:28 +08:00
剔除不需要的插件依赖,比如Paper2D系列