19 lines
487 B
C++
19 lines
487 B
C++
#pragma once
|
|
#include "Kismet/BlueprintFunctionLibrary.h"
|
|
#include "BusyAscLibrary.generated.h"
|
|
|
|
struct FGameplayEffectSpec;
|
|
class UBusyAbilityDataAssetBase;
|
|
|
|
UCLASS()
|
|
class UBusyAscLibrary : public UBlueprintFunctionLibrary
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UFUNCTION(BlueprintCallable)
|
|
static UBusyAbilityDataAssetBase* GetAbilityDataAssetByEffect(const FGameplayEffectSpec& Spec);
|
|
|
|
UFUNCTION(BlueprintCallable)
|
|
static AActor* GetEffectInstigator(const FGameplayEffectSpec& Spec);
|
|
};
|