40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef TCP_H
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| #define TCP_H
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| /*=========================================================================*\
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| * TCP object
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| * LuaSocket toolkit
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| *
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| * The tcp.h module is basicly a glue that puts together modules buffer.h,
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| * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET,
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| * SOCK_STREAM) support.
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| *
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| * Three classes are defined: master, client and server. The master class is
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| * a newly created tcp object, that has not been bound or connected. Server
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| * objects are tcp objects bound to some local address. Client objects are
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| * tcp objects either connected to some address or returned by the accept
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| * method of a server object.
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| \*=========================================================================*/
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| #include "lua.h"
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| 
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| #include "buffer.h"
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| #include "timeout.h"
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| #include "socket.h"
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| 
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| namespace NS_SLUA {    
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| 
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| typedef struct t_tcp_ {
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|     t_socket sock;
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|     t_io io;
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|     t_buffer buf;
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|     t_timeout tm;
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|     int family;
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| } t_tcp;
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| 
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| typedef t_tcp *p_tcp;
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| 
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| int tcp_open(lua_State *L);
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| 
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| } // end NS_SLUA
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| 
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| #endif /* TCP_H */
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