127 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/******************************************************************************
 | 
						|
 * Spine Runtimes License Agreement
 | 
						|
 * Last updated April 5, 2025. Replaces all prior versions.
 | 
						|
 *
 | 
						|
 * Copyright (c) 2013-2025, Esoteric Software LLC
 | 
						|
 *
 | 
						|
 * Integration of the Spine Runtimes into software or otherwise creating
 | 
						|
 * derivative works of the Spine Runtimes is permitted under the terms and
 | 
						|
 * conditions of Section 2 of the Spine Editor License Agreement:
 | 
						|
 * http://esotericsoftware.com/spine-editor-license
 | 
						|
 *
 | 
						|
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 | 
						|
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 | 
						|
 * "Products"), provided that each user of the Products must obtain their own
 | 
						|
 * Spine Editor license and redistribution of the Products in any form must
 | 
						|
 * include this license and copyright notice.
 | 
						|
 *
 | 
						|
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 | 
						|
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
						|
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
						|
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 | 
						|
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
						|
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 | 
						|
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 | 
						|
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
						|
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 | 
						|
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
						|
 *****************************************************************************/
 | 
						|
 | 
						|
#include "SpineSkeletonImportFactory.h"
 | 
						|
#include "AssetToolsModule.h"
 | 
						|
#include "Developer/AssetTools/Public/IAssetTools.h"
 | 
						|
#include "SpineSkeletonDataAsset.h"
 | 
						|
#include <string.h>
 | 
						|
 | 
						|
#define LOCTEXT_NAMESPACE "Spine"
 | 
						|
 | 
						|
USpineSkeletonAssetFactory::USpineSkeletonAssetFactory(const FObjectInitializer &objectInitializer) : Super(objectInitializer) {
 | 
						|
	bCreateNew = false;
 | 
						|
	bEditAfterNew = true;
 | 
						|
	bEditorImport = true;
 | 
						|
	SupportedClass = USpineSkeletonDataAsset::StaticClass();
 | 
						|
 | 
						|
	Formats.Add(TEXT("json;Spine skeleton file"));
 | 
						|
	Formats.Add(TEXT("skel;Spine skeleton file"));
 | 
						|
}
 | 
						|
 | 
						|
FText USpineSkeletonAssetFactory::GetToolTip() const {
 | 
						|
	return LOCTEXT("USpineSkeletonAssetFactory", "Animations exported from Spine");
 | 
						|
}
 | 
						|
 | 
						|
bool USpineSkeletonAssetFactory::FactoryCanImport(const FString &Filename) {
 | 
						|
	if (Filename.Contains(TEXT(".skel"))) return true;
 | 
						|
 | 
						|
	if (Filename.Contains(TEXT(".json"))) {
 | 
						|
		TArray<uint8> rawData;
 | 
						|
		if (!FFileHelper::LoadFileToArray(rawData, *Filename, 0)) {
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		if (rawData.Num() == 0) return false;
 | 
						|
		return strcmp((const char *) rawData.GetData(), "skeleton") > 0 && strcmp((const char *) rawData.GetData(), "spine") > 0;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
void LoadAtlas(const FString &Filename, const FString &TargetPath) {
 | 
						|
	FAssetToolsModule &AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools");
 | 
						|
 | 
						|
	FString skelFile = Filename.Replace(TEXT(".skel"), TEXT(".atlas")).Replace(TEXT(".json"), TEXT(".atlas"));
 | 
						|
	if (!FPaths::FileExists(skelFile)) return;
 | 
						|
 | 
						|
	TArray<FString> fileNames;
 | 
						|
	fileNames.Add(skelFile);
 | 
						|
	AssetToolsModule.Get().ImportAssets(fileNames, TargetPath);
 | 
						|
}
 | 
						|
 | 
						|
UObject *USpineSkeletonAssetFactory::FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) {
 | 
						|
	USpineSkeletonDataAsset *asset = NewObject<USpineSkeletonDataAsset>(InParent, InClass, InName, Flags);
 | 
						|
	TArray<uint8> rawData;
 | 
						|
	if (!FFileHelper::LoadFileToArray(rawData, *Filename, 0)) {
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
	asset->SetSkeletonDataFileName(FName(*Filename));
 | 
						|
	asset->SetRawData(rawData);
 | 
						|
 | 
						|
	const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName());
 | 
						|
	LoadAtlas(Filename, longPackagePath);
 | 
						|
	return asset;
 | 
						|
}
 | 
						|
 | 
						|
bool USpineSkeletonAssetFactory::CanReimport(UObject *Obj, TArray<FString> &OutFilenames) {
 | 
						|
	USpineSkeletonDataAsset *asset = Cast<USpineSkeletonDataAsset>(Obj);
 | 
						|
	if (!asset) return false;
 | 
						|
 | 
						|
	FString filename = asset->GetSkeletonDataFileName().ToString();
 | 
						|
	if (!filename.IsEmpty())
 | 
						|
		OutFilenames.Add(filename);
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
void USpineSkeletonAssetFactory::SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) {
 | 
						|
	USpineSkeletonDataAsset *asset = Cast<USpineSkeletonDataAsset>(Obj);
 | 
						|
 | 
						|
	if (asset && ensure(NewReimportPaths.Num() == 1))
 | 
						|
		asset->SetSkeletonDataFileName(FName(*NewReimportPaths[0]));
 | 
						|
}
 | 
						|
 | 
						|
EReimportResult::Type USpineSkeletonAssetFactory::Reimport(UObject *Obj) {
 | 
						|
	USpineSkeletonDataAsset *asset = Cast<USpineSkeletonDataAsset>(Obj);
 | 
						|
	TArray<uint8> rawData;
 | 
						|
	if (!FFileHelper::LoadFileToArray(rawData, *asset->GetSkeletonDataFileName().ToString(), 0)) return EReimportResult::Failed;
 | 
						|
	asset->SetRawData(rawData);
 | 
						|
 | 
						|
	const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName());
 | 
						|
	LoadAtlas(*asset->GetSkeletonDataFileName().ToString(), longPackagePath);
 | 
						|
 | 
						|
	if (Obj->GetOuter()) Obj->GetOuter()->MarkPackageDirty();
 | 
						|
	else
 | 
						|
		Obj->MarkPackageDirty();
 | 
						|
 | 
						|
	return EReimportResult::Succeeded;
 | 
						|
}
 | 
						|
 | 
						|
#undef LOCTEXT_NAMESPACE
 |