17 lines
		
	
	
		
			619 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			619 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "Level/Actor/Components/BusyAbilitySystemComponent.h"
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void UBusyAbilitySystemComponent::BindEventToAttributeChange(const UClass* AttributeSetClass, const FName& AttributeName, FOnBusyAttributeChange Delegate)
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{
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	FProperty* Prop = FindFieldChecked<FProperty>(AttributeSetClass, AttributeName);
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	if (Prop == nullptr)
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	{
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		return;
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	}
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	FOnGameplayAttributeValueChange &OnAttributeChange = GetGameplayAttributeValueChangeDelegate(Prop);
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	OnAttributeChange.AddLambda([AttributeName, Delegate](const FOnAttributeChangeData& Data)
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	{
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		Delegate.ExecuteIfBound(AttributeName, Data.NewValue, Data.OldValue);
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	});
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}
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